Virtual reality can be defined as a new hope for future representation of fantastic realms. Through virtual reality, humans can experience what minds can only imagine. VR offers us the chance to enter a world of highly entertaining, insightful and exhilarating possibilities, set to expand and intensify our perception.
Oculus Rift and the Google Cardboard project are two of the most popular examples of virtual reality made real. Facebook already signed a deal with Oculus for future projects and Cardboard is designed to offer a new take on reality for each and every one of us, at a very affordable price. Virtual reality is still reality, but what about making virtual reality movies? Imagine a Mad Max Fury Road experience with your virtual reality glasses on. You get the chance to travel distant places which belong to fantastic territories and observe yourself reacting to the surroundings.
Oculus is trying to expand its area of progress outside of the Facebook world, by signing a deal with Felix & Paul studios, one of the most prolific names in virtual reality film. The partnership allows for the production of an unspecified number of experiences.
The landmark of the partnership is yet unclear for us, but recent statements notify about new and completely revolutionary experiences in the fields of fiction and non-fiction storytelling as well as music and performing arts. Everything mentioned will be distributed to both the advanced Oculus Rift and the more modest Gear VR, a mobile headset holding the Samsung Galaxy S6 signature.
The first quarter of 2016 is expected to offer this completely new experience of virtual reality in arts and connected fields. Oculus VR and Felix &Paul have been working together unofficially for quite some time so we expect the results of their work to be outstanding. The film studio is well known for an exclusive project known as “Strangers with Patrick Watson”, a short film which combines virtual reality video with extremely precise 360 degree surround sound. Oculus VR goes to Hollywood so to speak, breaking the boundaries of cinematography and motion pictures and getting ready to offer us a completely revamped user experience.
Although Oculus Rift was initially intended to alter and elevate the gaming experience, movie VR may actually wind up being more important than previously thought. Important movie studios have already embarked on a mission to explore the possibilities of merging film and VR.
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