Virtual Reality hardware producers have already began filling up their schedules with meetings and press releases before the E3 event commences. Oculus, for instance, has already announced a pre-E3 conference for the 11th of June.
The public is already eager to hear what Oculus has in store for technology savvies. Though no clear schedule or plans have been made public, Oculus will most likely present its latest Rift VR Headset to those attending this pre-E3 conference.
According to Oculus’ invite, attendees will have the opportunity to “step into the rift” so demonstrations may be in order.
One of the most interesting topics, though, is the exact cost of the Oculus Rift, which should be released early 2016.
The company did reveal some information as to the Oculus Rift, mainly the minimum PC requirements for smooth sailing. While this is mostly aimed at niche enthusiasts, statements and blog posts reveal that Oculus’s goal is to deliver a great experience on the following configuration.
A PC owner wishing to run Oculus Rift should have the following spec requirements: at least an NVIDIA GTX 970, an AMD 290 equivalent or better, at least 8GB RAM, HDMI 1.3 video output, Intel i5-4590 or better, two USB 3.0 ports and Windows 7 Service Pack 1 or better.
Of course, Oculus needs that tremendous power to function properly. You require approximately 124 million shaded pixels every second while playing a normal game at 60 Hertz. The Oculus Rift requires much more.
Across both eyes, the Rift runs at 90 Hertz to ensure that queasiness is not an issue. Both the high refresh rate and the pixel requirements significantly increase your power requirements. Your computer should be able to carry 400 million shaded pixels every second (which is approximately three times the pixel rate per second of your everyday Full HD monitor).
The E3 conference is set to begin on the 14th of June.
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