It’s time for a Starcraft talk. Specifically, how the macro mechanics in Starcraft are difficult. Legacy of the Void has brought about this change that divided the player community. And for good reasons: the game is a lot more difficult to control now and the main reason why this change has been made was the impact the pro player community.
David Kim expected South Korean professionals to frown on the game for not having been made more repetitive, but it turned out that the Koreans were the happiest about the development. The main issue with competitive games is that they need to have some sort of edge when it comes to pros fighting each other. If things are linear and boring, you end up knowing everything, but if a lot of variables are included, only then do things actually get interesting.
It all started with the Archon Mode tournament that took place in Washington a while ago. Even if only “highly skilled” players were involved, Kim noticed how many misplays had been made on so many different levels: delayed reaction times, micros, macros, so on and so forth. The truth is that being a “highly skilled” Starcraft player sounds good on paper, but when the actual fights go down, things look bad.
Archon Mode is a little bit forgiving since players play in the same team, so if one player is significantly less skilled than the other, the other can pull him up. But what happens if players in the enemy team are stronger than you and your less skilled comrade? You simply get crushed and you are forced to leave the competition because your partner or partners are not up for the challenge.
So Blizz came up with the idea of changing the game in some ways. A good number of players have voiced their concerns with how much this going to change Legacy of the Void and how competitive players will no longer find the game appealing. Players believed that everybody would be able to access competitive play and resist it, but this the opposite of what happened.
For the time being, Starcraft has been turned into a more challenging experience and if the trend follows, it might force other competitive games to revise their mechanics. For the time being, League of Legends still remains the most popular competitive online game on the market, but the League playstyle is a very, very linear one with a lot of predictable moves.
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