We have to face it: video games are not a time waster anymore. In the following 5 to 10 years, the whole parenting attitude “Come on son, you’re 18. Stop playing games” might just turn into “Come on son! You’re 18. Aren’t you going to start your own stream and get into coaching?” This is what Heroes of the Storm and League of Legends, MOBA communities in general, aspire towards.
It is not entirely perfect, however. It is a must that we understand what powerful impact this has on current and future generations of players. We have to consider that the majority of the gaming population is still young, facing the challenges that come with age, so it would be suitable if we had answers to the issues that players are facing, or will be facing.
While we understand that the previous statement might be a little too vague or too broad, allow us to give a simple example: we know that losing a lot of games in a row can cause frustration in some players. It is like that in Heroes of the Storm, it is like that in League of Legends, it is like that in every MOBA (Massive Online Battle Arena) game.
Frustration might be taken out on other players through various forms such as intentionally wanting to lose more games (feeding or not helping your team mates), leaving the games (also known as AFK-ing) or insulting team mates.
Now let us imagine an individual player streaming this sort of behavior, a player followed by, let us assume, another few thousands of players. Would we accept watching such players? Or would parents accept their 10 year olds watching another player performing such actions and consider them “normal”?
It is because of situations like these that we should take measures, so that the gaming community will not grow as an immature and unwelcoming world, but as a professional environment that would not only teach players to be good players, but be extraordinary people outside their gaming performance.
In gaming, information is formed out of two simple variables: game knowledge and mentality. Game knowledge means that you know and understand the game’s rules so you can play it accordingly. Mentality is a set of principles that the player follows in all his/her games such as “practice makes perfect, cooperation is the key to success etc.”
A conclusion can be drawn from watching professional Heroes of the Storm players and also asking friends about their experience with the divisions they are playing in: there is a great difference between the Bronze-Silver divisions (the divisions that contain so-called unskilled players) and the other, upper divisions.
A majority of players from Bronze-Silver are focused on external factors (the performance of others), while the other divisions are focused on internal factors like self-improvement (doing their best to rise), competition and cooperation (which is an internal factor that becomes external).
Photo Credits ytimg.com