Oculus is the new groundbreaking hi- tech device that will take us to the world of virtual reality. There’s been a little bit of controversy over when and who will first grab their hands on this piece of virtual technology. Oculus just came from presenting the consumer version of his Rift headset that will be available starting with 2016.
Microsoft are the first ones to introduce the headset and very soon Xbox One will be experienced through the eyes of Oculus Rift.
CEO Brendan Irbe stated that their service needs a gamepad before revealing new controllers adapted to the virtual reality environment.
The launch of Oculus will certainly offer a new meaning to technology that now seems to burst with alternative life in virtual fields, making us curious about how it feels to be there. This is an exciting experiment with human beings that will have no barriers in actually living what they imagine, or see fictional imagery as life sized reality.
The Rift will work with the recently announced Windows 10. The device will need to run on a machine that has Direct X 12. It will be able to play Xbox One games but there’s no specific list of game titles for the time being.
This device will allow users to teleport to new worlds and let themselves be immersed in games. Oculus Rift will deliver “the magic or presence, the feeling of really being there”.
It works in a simple manner, with an external sensor that can be placed on the desk and then plugged into the rear of one’s computer. The tracking system works with high precision and low latency and the earphones of Oculus are removable, to let players use their own, upon preference.
Yes, virtual reality will soon let us escape from our mere existences and dive into a world we ourselves can create. The devices will start to be retailed by the end on March 2016, with officials recently announcing a $10 million fund to help independent developers make Oculus games.
Commentators argue that augmented reality could be a more groundbreaking technology than virtual reality, as it is a lot more portable than a headset completely blocking our natural vision. Augmented reality may turn into a very profitable industry, with more than $120 billion in figures. Virtual reality is just a small bit of the ensemble, priced at only $30 billion and being focused rather on gaming and 3D entertainment.
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